The Quickest CS Interior Tutorial
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This quick tutorial was originally made by Denis418 to get you started in interiors fast. For more detailed instructions, see the Interior Guidelines.
Morrowind.iniand in the
[general]section write the line
- Run the Construction Set. Cancel the system pop-ups
- Click the folder icon and tick the Morrowind, Bloodmoon, Tribunal (and Tamriel_Data) plugins. And also the plugin you worked on last time (if any) – select it and click
Activate. Then press
World > Interior Cell > New. Give a name to the interior (
Illegal to sleep here(if this is someone else's house).
- Make Sunlight 20-20-20, Fog 10-10-10, Ambient – select a brown colour manually. Press
Grab with the left mouse– drag an object in the horizontal plane.
Grab with the right mouse– rotate the object.
Space + mouse– move the camera.
Shift + mouse– rotate the camera.
C– center the view on the selected object from the side.
T– center on the object at the top (north will be at the top).
F– drop the selected object to the surface below.
A– enable / disable lighting.
Delete– delete an object.
Double clickon an object – properties window (never click
Savein this window! Only
Ctrl + click– select an additional object to the group.
Ctrl + C– copy.
Ctrl + V– Paste in front of the camera.
Ctrl + shift + V– paste in place of the copy.
Ctrl + D– duplication, a copy is created in place of the selected object or group.
Ctrl + Z– undo a step.
Ctrl + X– Cut an object\group.
mouse– move (or rotate) the object along the specified axis.
L– turn on the radii of the light sources (return the lights to their place).
W– wireframe, geometric view of objects (transparent view).
Shift + C– makes everything except the terrain disappear.
- In the
CellViewwindow, select our interior (press the first letters of the name on the keyboard to quickly find the object). Hint: Find an interior that is similar to what you intend to do. Look at the names of the objects in it / copy the ones you like directly into yours.
- In the Objects window, Static tab, find the architectural shell pieces of the desired interior. Drag them to the Render window. Set the coordinates of the first object to 0.0.0.
- Press the button with the grid Gridsnap (for moving objects in checkered pattern) and the button with the red triangular Anglesnap (for rotating objects in skips). This will help to easily connect architectural elements.
- Create a building shell.
- Go through all the other tabs of the Objects window and add the objects you like. Add the Northmarker from Statics.
- Press the Path Grid button. Create paths from blue nodes for NPC navigation in the Render window.
Right clickcreates a node.
Ctrl + left clickconnects the specified node with the selected one. It is necessary to connect the nodes with yellow lines, creating a route.
Savein the small window to save the Path Grid.
- Save the interior (create a new plugin if necessary).
- Open the TESAME program. In the file selection window, find your plugin.
- Select the line of any object you did not create. Press Space and Delete to clear the plugin of this dirty reference.
- When the list contains only TES3, Your interior and the navmesh PGRD (and your custom objects, if you created any), save it as a separate plugin and close TESAME.
- Start the game with your plugin turned on.
- In the game, type in the console
coc "TR_[Your Interior Name]". Examine it for errors. Correct them in the Construction Set.