The Basics Of Daedric Summoning

From Project Tamriel Wiki
Jump to navigation Jump to search
Book Icon here
The Basics Of Daedric Summoning
Implemented No
ID TBC
Locations
  • Location 1
  • Location 2
  • Location 3
Value xx Septims
Weight x.00

Original dictated by Siril of the Great Academy of Firsthold, 3E 110

Fore warning, this text is the property of the Mages Guild and its contents are dangerous for inexperienced casters. Rouge elements who do no heed this cautionary may be destroyed in the process or worse enslaved by fearsome and powerful Daedra. Even a lesser Daedra can pose a great threat if proper rituals are not met. Any non-Guild sanctioned attempts at the summonings within this tome will be treated as a serious crime and the Imperial Authority will take action against offenders. Please refer to your local guild for summoning services.

Temporary Summonings can be achieved with a spell, scroll or enchanted object but for a true Physical Summoning, one can only achieve it through rituals. For a brief review of the basics of summonings, refer to the step by step process outlined onwards.

First establish a field of use, most guilds in the west will have a room specifically for summoning or even a prepared altar. Confer with your branch's Conjuration expert on the proper circumference and characters in order to create a proper portal (as well as a proper barrier against the Daedra once it is summoned). Place a bowl in the closest edge of the outermost circumference. It is important to have it be of good material and condition, as to act as a proper catalyst and to not offend the entity you will be summoning. Place 8 candles around the edge of the outer circumference, placed evenly. It is especially important that the two candles closest to you and the bowl are not to far apart. Have a superior of the Guild check on the quality of your work and give you final permission to commence the summoning. It is a requirement for you to have at least one guild member with you as you perform the ritual of equal or superior rank. Now you may procede:

Below are a list of reagents and procedures to summon different types of Daedra. Place them in the bowl and if you have done it correctly the bowl will catch fire summoning the Daedra in the inner circle. Failing the summoning will lead to a variety of negative effects, ranging from a loose Daedra to a curse to even death. Be careful that the ingredients are exact and that the modifiers such as the time of day, your own condition and the weather are taking into account.

Scamp : Reagent A: Scamp Skin 1x Reagent B : Muck 2x Modifier : None Risk when failed : Summoners report feeling slightly tired after failing to summon a Scamp. Description : Summoning Scamps is an easy way to practice your craft with little risk. The Scamps often react extremely negatively to being trapped, showing fear and anger. Empty bargaining and threats are common followed by crude humor. On the rare occasion Scamps have been know to bring a gift with them from Oblivion. Most summoners choose to dispose of the cretin rather than release it so they may replace the Scamp Skin used in the ritual.

Clannfear : Reagent A : Common Food x2 Reagent B : Red Lichen x1 Modifier : You must have a fresh wound to preform this ritual. Risk when failed : You will begin to bleed violently, requiring immediate healing. Description : Clannfears are the lowest of intelligence among known Daedra and are often only summoned to test spells and to harvest hearts. Heal yourself with restoration spells and then engage the Daedra from as far back as you can with destruction spells. Your associate can assist you in killing the beast.

Atronach : Reagent A : Salts of the Atronach you Wish to Summon x2 Reagent B : Greater Soulgem or Higher x1 Modifier : Flame Atronachs can only be summoned during the day and Frost only at night. Storm only when it is cloudy, foggy, rainy, overcast or thundering. Risk when failed : A destructive explosion of its respective element occurs at the summoning field. It is enough to kill if you do not take the proper steps to protect yourself with magical resistances. Description : Atronachs are a common summon for guilds looking to harvest souls for enchantments. They are not very intelligent but some come speaking words which are easily ignored. Cast elemental resistances on yourself before summoning, soultrap it and then dispose of it for a favorable quality soul.

Dremora : Reagent A : Rare Gem or Pearl x1 Reagent B : Daedra Heart x1 Reagent C : Twenty-Five or more Gold Septims Modifier : Must have trained in mind and body or else the Dremora will be able to resist your summons. Risk when failed : Failing to summon a Dremora is rather dangerous, almost certainly resulting in a hostile Dremora attacking you. Summoners also report being incapable to speach, leaving them unable to defend themselves with spells. Description : Dremora are certainly the most diverse of summons one can attempt. They are often direct and reserved, though they are unable to hold back their contempt for you. They fear death as we do so in their powerless state they will be cooperative. This is also an opportunity for them to strike a deal so some may even be excited at the opportunity. Keep your wits and consult your guild on any deals the Daedra offers, even if it is as simple as a trade of goods. Summoners usually either release the Dremora or accept a contract with it, not willing to risk harvesting ingredients from the potentially deadly threat.

Even the most gifted of conjurers can fail a summons so it is important to perform all of the elements you have under your control EXACTLY as these instructions state. Performing a summons with the wrong reagents will result in a much wider and more dangerous range of effects than any of the risks stated previously. Whole settlements have been wiped away from careless summonings in the past. It is our job as Guild Members to responsibly study and control the forces of magic, which includes the dangerous school of Conjuration. Once done with your summoning, report back to you Guild Master and return this book to its proper secure library case. For more advance summonings, please refer directly to your Conjuration expert for tutorage.