Factions (Elsweyr)
Elsweyr is a province that hosts a large number of factions, some Imperial and some native. Currently, they are divided into "Major Factions" and "Unsorted Factions," the former being the obvious choices for joinable main factions and the latter being undetermined.
Major Factions
Imperial Legion
The Empire's fighting force. Try to ensure the peace and the application of imperial laws in Elsweyr. Divided in several garrisons each manning its own fort and providing guardsmen for towns, cities and nobles.
Imperial Cult
The Imperial Cult tries to convert this remote province of the Empire and offers spiritual support to the Legions. The cult combines the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth and Julianos.
Fighters Guild
Association of mercenaries seeking for contracts endorsed by the law.
Mages Guild
Foremost organization of magical scholarship in Elsweyr. Dedicated to the study and practical use of magic. It's also the main supplier of magical scrolls and enchanted items.
Thieves Guild
The Thieves Guild is an illegal Imperial organization of thieves and lesser gangs working under a set of laws and customs.
Twin Lamps
The Khajiit branch of the organization of the same name in Morrowind. Composed of diplomats, agents and spies, its goals are repatriation of escaped slaves, dismantlement of slavery networks and information to legal authorities.
Dark Brotherhood
Illegal assassins guild.
Unsorted Factions
Renrijra Krin
A group of khajiit bandits who have taken up the cause of returning the land in the West Niben taken away by the Count of Leyawiin to Elsweyr.
Temple of the Two-Moons Dance
An institution that has historically trained Elsweyr’s elite soldiers. Based in Ne Quin-al, the ancient capital of Anequina.