Dragonfields

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Concept Art of the Dragonfields

The Dragonfields is a region in High Rock and Hammerfell, that starts as a plateau from the Western Reach, and slowly inclines to the Dragontail Mountains of Hammerfell; becoming more rocky as it does.

The region's climate is a mixture of arid and semi-frozen, similar to a mixture of tundra and plains (e.g. Mongolian steppes)

The region is one of the most sparsely populated regions of High Rock, it's home to the village of Azra's Crossing and the Redguard town of Heldorn.

The importance of the Dragonfields is that it borders and is within the three-province of Skyrim, High Rock, and Hammerfell. This combined with the sparse population makes it an ideal route for smugglers, occupying the abandoned old border fortresses and Direnni ruins.

Other than smugglers the more permanent settlers of the region are the Reachmen and nomadic tribes; Orcs can sometimes be seen roaming the place, and some of the Bjoulsae River Tribes travel up the stream of the Bjoulsae for religious reasons.

Geography

History

Exterior Design Guide

Ref limit: 200-250 except for settlements and cells with larger points of interest

The Dragonfields is a mostly grassy and rocky region, with snow at higher altitudes. The terrain becomes steeper and rockier towards the Dragontail Mountains in the south. Flora is generally fairly sparse and is more common in valleys and near water.

Ground Textures

  • T_Hr_TerrGrassDF_01 - Grass
  • T_Hr_TerrGrassDF_02 - Alternate grass
  • T_Hr_TerrGrassSnowDF_01 - Grass with snow
  • T_Hr_TerrGrassSnowDF_02 - Alternate grass with snow
  • T_Hr_TerrDirtDF_01 - Dirt
  • T_Hr_TerrDirtSnowDF_01 - Dirt with snow
  • T_Hr_TerrRockWR_01 - Rock
  • T_Hr_TerrGravelWR_01 - Gravel
  • Tx_BM_snow_01 - Snow
  • Tx_BM_snow_03 - Alternate snow
  • T_Hr_TerrRoadDF_01 - Main roads
  • T_Hr_TerrDirtRoadDF_01 - Side roads
  • T_Hr_TerrCobbleStoneOst_01 - Azra's Crossing
  • T_Nor_Set_TxCobbleStone_01 - Heldorn
  • T_Hr_TerrFarmlandDF_01 - Farmland
  • T_Hr_TerrDirtSleetDF_01 - Deprecated

Terrain

  • T_Hr_TerrRockWR_Rock_**

Static Flora

  • T_Hr_FloraDF_Tree_** - Common in valleys, rarer at higher altitudes
  • T_Hr_FloraDF_Shrub_** - Common
  • T_Hr_FloraDF_Grass_** - Common
  • T_Glb_Flora_ReedDry** - On river banks

Container Flora

  • T_Hr_FloraDF_Arthorn** - Common
  • T_Hr_FloraDF_Draktail** - Common
  • T_Hr_Flora_Bleakstar_** - Common
  • T_Hr_Flora_Yuin01 - Common
  • T_Hr_Flora_SnowBlossom1 - Uncommon
  • T_Hr_Flora_Bitterstar** - Uncommon
  • T_Sky_Flora_AspyrTea** - Uncommon
  • T_Hr_Flora_Redpoppy01 - Rare
  • T_Hr_Flora_Shadowfly** - Very rare
  • T_Hr_Flora_WormWh** - On river banks

Cultivated Flora

  • T_Sky_Flora_WithWheat** - Common
  • T_Glb_Flora_Potato01 - Common
  • T_Sky_Flora_CloudyCrn** - Uncommon
  • T_Glb_Flora_Onion** - Uncommon
  • T_Sky_Flora_Apple** - Rare

Vertex Shading

  • Under statics: 103,98,90
  • Between textures: 145,136,128