- "Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build [[Project_Tamriel:|Great Houses|Houses]], and what items they needed to bury in the Corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an Exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy then for his new people to become the Changed Ones." — The Changed Ones
The Chimer (literally, the People of the North), also called the Changed Folk, Velothi, or Changed Ones, were the Aldmeri tribes of dissidents who abandoned the ways of Summerset Isle and embarked on a great exodus to Morrowind. They followed the prophet Veloth, who spoke to them on behalf of Boethiah, Prince of Plots, and two other "Good Daedra". The teachings of Veloth and the Daedra spawned a new culture on Tamriel and a new people, sparking the period of the High Velothi culture. They were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship.Template:Ref They appeared like other elves, but their skin was a darker shade of pale gold than the Altmer. Almalexia (god)|Almalexia of the Tribunal apparently maintained her appearance as a Chimer (as did Vivec, partially) despite the Curse which changed the Chimer into the Dunmer.Template:RefTemplate:FMI
The history of the Chimer begins with the Velothi dissident movement in the Summerset Isle. Some sources seem to differ on when exactly this happened. Some say it took place in the Late Middle Merethic Era,Template:Ref and others trace it back to the Dawn Era.Template:Ref One source says it took place before the shattering of Lorkhan,Template:Ref.
Trinimac, strongest of the Altmeri ancestor spirits, fought enemies of Altmeri society both without and within. As such, Trinimac and his followers became engaged in trying to halt the Velothi dissident movement.Template:Ref Boethiah, the "Devourer of Trinimac",Template:Ref took exception to the "lies" Trinimac had been spreading about Lorkhan. He tricked Trinimac, ate him, assumed his form, and the dung he excreted became Malacath. The followers of Boethiah and Trinimac rubbed this excrement on themselves to change their skins.Template:Ref It was the followers of Boethiah (i.e, the followers of Veloth) who became the Chimer. Altmeri propaganda portrayed this as a lesson on the dangers of Velothi influence,Template:Ref while Velothi propaganda regarded Trinimac's transformation as punishment for attempting to interfere with their exodus.
High Velothi Culture
So, the Chimer departed. They credited the Good Daedra with teaching them the principles of their new way of life. Worship of Aedra such as Akatosh, disappeared from their legends.Template:Ref They typically associate most of the things they learned with Boethiah, but Mephala is credited with teaching them the ways of evasion and assassination, and Azura with teaching them how to be different from the Altmer.Template:RefTemplate:Ref The Good Daedra also warned the Chimer of the "Bad Daedra", such as Molag Bal, who sought to spoil Chimeri "purity".Template:Ref In their new homeland, which they called Resdayn, they quickly came into conflict with the Nedes, Orcs and the Dwemer.Template:RefTemplate:Ref With the Dwemer, especially, territorial disputes combined with religious animosity created a great deal of conflict.Template:Ref Historians blame the Chimer for provoking these conflicts.Template:Ref Regardless of who started it, the Chimer were generally on the losing end of these conflicts. Though they wielded great magic and had fine warriors, the Chimer were a small group, and the Dwemer had an incredible technological advantage.Template:RefTemplate:Ref
The Late Merethic Era saw the precipitous decline of Velothi culture. Some Chimer settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on the island of Vvardenfell. The earliest Dwemer Freehold colonies date from this period, suggesting they were created to secure Dwemeri lands from Chimeri incursions. Degenerate Velothi devolved into tribal cultures which, in time, evolved into the modern Great Houses of Morrowind, or persisted as the barbarian Ashlanders.Template:Ref
Around Template:Year,Template:Ref the Nords under High King Vrage conquered Resdayn, making it part of the First Empire of the Nords.Template:Ref The Nords' use of the thu'um against the Chimer made them practically unstoppable,Template:Ref although some blame the god Sai for favoring the Nords.Template:Ref They would remain under the Nords' heel until around Template:Year, when they joined forces with the Dwemer to repulse the invaders.Template:Ref The friendship between Chimer leader Nerevar and the Dwemer leader Dumac forged the basis for an alliance between the races under the First Council, leading to almost three hundred years of peace. Eventually, a dispute over the Dwemer's discovery, the Heart of Lorkhan, led to the War of the First Council, which culminated in the Battle of Red Mountain. A few years later, the betrayal of an oath by the Tribunal led to the Curse: the Chimer's skin turned black as ash, and their eyes became red. The Chimer ceased to exist, and the days of the Dunmer began.Template:RefTemplate:Ref
- Sources sometimes refer to the Chimer as the Dunmer in events dated before the Battle of Red Mountain, before the Dunmer actually existed.Template:RefTemplate:RefTemplate:RefTemplate:Ref
- One of the masterpieces of the great artist Cherim depicted Veloth leading the Chimer into Morrowind.Template:Ref
- The term "Velothi" can be used to refer to any followers of Veloth.Template:RefTemplate:Ref However, by the Third Era, it was also often used to refer to former Ashlanders who had abandoned their nomadic lives in favor of the Great Houses of Morrowind.Template:Ref
- The 36 Lessons of Vivec
- The Battle of Red Mountain
- The Changed Ones
- Nerevar at Red Mountain
- Pocket Guide to the Empire, 3rd Edition/All the Eras of Man
- Pocket Guide to the Empire, 3rd Edition/Morrowind
- The True Nature of Orcs
- Varieties of Faith...