- 1 Regions
- 2 Settlements
- 2.1 Major Cities
- 2.2 Cities
- 2.3 Towns
- 2.4 Villages
- 2.4.1 Alessiad
- 2.4.2 Blankenmarch
- 2.4.3 Bleaker's Way
- 2.4.4 Brindle Home
- 2.4.5 Buccita
- 2.4.6 Hackdirt
- 2.4.7 Hal Uriel
- 2.4.8 Hal Verovar
- 2.4.9 Hal Vincherik
- 2.4.10 Harlun's Watch
- 2.4.11 Kintyriad
- 2.4.12 Mnirra
- 2.4.13 Moricta
- 2.4.14 Nepenthe
- 2.4.15 Red Sutri
- 2.4.16 Remira
- 2.4.17 Seppaki
- 2.4.18 Thyra
- 2.4.19 Trariraj
- 2.5 Outposts
- 2.6 Hamlets
- 3 Dungeons
- 4 Landmarks
- Gold Coast
- Gilded Foothills
- Kvetchi Pass
- Colovian Highlands
- West Weald
- Massiqueran Forest
- Ruma Floodlands
- Jerall Mountains
- Ora Demergatur
- Serican Woods
- Valus Mountains
- Niben Valley
- Valley of Altars
- Marshes of Mir
- Molaquin Ren
County capital, trade port and province home base for the West Navy. Anvil is governed by Countess Umbranox, regent in the absence of her husband. The Umbranox line are a Heartlander navy officer family, raised to the nobility after Commodore Umbranox’ success against the Abecean pirates. They have an uneasy relation with the Colo-Nordic clans who govern the hinterland. Anvil is known as a pleasure port with exotic imports, gambling halls and a pilgrimage site for the Dibellan cults. From its eastern gate, the long Gold Road commences: this trade road goes all the way to the Imperial City, and forms the backbone for civilization in the west.
The squalid, reeking slum of Bravil is known as the poorest and most densely populated city of Cyrodiil. The local ruler, Count Regulus Terentius, is a member of the merchant aristocracy, despised by the higher-ranking Hierophant Battlemages. The city is spread out over the muddy delta of the Larsius River, with most of the poorer district being built over the mudflats on a forest of poles and docks. Known for heavy industry such as shipbuilding, leather-works, dying, and soap refining. The nearby monastery of Mara stands in curious contrast.
Ancient Cyro-Nordic city and county capital, ruled by the unsteady Count Remon Naskav. Major trade post at the mouth of Pale Pass: at the colorful winter market, Nibenese silks and luxuries are traded for Nordic ivory, furs, and cattle. The town played a minor part in the Talos myths, and is now the seat of the influential Talos Cult.
County capital of the vast eastern district comprising the Serican Woods and Mir Corrup. Cheydinhal was once ruled by the Tharn Hierophants, but following their betrayal, the town has been informally claimed by Hlaalu-aligned business interests. It is currently governed by Count Andel Indarys, a Dunmer with blood ties to Nibenese nobility. The town has a large Dunmer population, many of whom are refugees from Temple inquisition, House conflicts, or Morag Tong writs. At the edge of town stands the somber Temple of Arkay and its catacombs. Also of note are the ruins of the Tharn manorial fortress, which was burned down and looted by an angry mob following the death of Jagar Tharn.
County capital of Chorrol and one of the oldest Colovian cities. Ruled by Count Charus Valga and his ambitious wife, Arriana Valga. Isolated from its peers by distance and Highlands geography, Chorroli are considered rather brusque and private in their dealings. The city has a large population of soldiers and old officer families, further enhanced by the presence of the Temple of Stendarr, patron of the Legion.
Formerly two cities, a Khajiiti trade port in the west and an Imperial outpost in the east, which were combined to make the county capital of Leyawiin following the trans-Niben acquisition. Count Marius Caro of the powerful Caro Hierophants reigns here. The eastern city is an orderly Imperial colony, centered around the great Temple of Zenithar. The western city, by contrast, is a disorderly khajiiti ghetto known for its hidden night market and Renrijra Krin smuggler network.
Large, decaying city in the middle of sulfurous marshlands. Once center for high Imperial culture, the city's manors and sacred baths were slowly poisoned by strange geologic activity. Every year, more of the city is swallowed up by the jungle and the caustic waters of Lake Canulus. Governed by the disgraced Voria Hierophants.
Rich and prosperous trade city and county capital. Skingrad is home to the influential vintners guild, and is at the heart of Colovia’s gastronomic culture - fine wines, bread, and cheese. It presides over the peaceful and prosperous farmlands of the West Weald. The local ruler, Count Hassildor, is a recluse: his absence from the political theater has caused some local lords to become unruly. The city is also home to one of the famous monasteries of Julianos, founded by Reman I.
The Imperial City
Largest city in the world, capital seat of the Empire. The city is spread out over eight islands in the center of Lake Rumare. Center of trade, commerce, craft, and a thousand cults.
A minor city at the foot of the Jerall Mountains, known for its great Nordic population and influential Ysmirite cult.
Isolated jungle city in the Valley of Altars. Known for its many monasteries and excellent silk schools.
A busting market town named after Emperor Cephorius. Like Cheydinhal, the town has a notable Dunmer population.
This old river stronghold of the Caro Hierophants was once the southernmost point of Cyrodiil. It features vast fortifications designed to repel any invading fleet seeking to sack the Imperial City.
This old merchant city once marked the border between Colovia and the Nibenay during the First Interregnum. Founded by a Colo-Nordic prince, the city later fell under the sway of Claviculae cultists and is now a major center for the Little Key cult. The famous Temple Market of Delodiil is a renowned landmark.
County capital and Ducal seat of Colovia. The city of Kvatch rests on top of a large, flat hill, ringed with walls and fortifications. The inhabitants are known for their pride and arrogance. Despite being somewhat smaller than most county capitals, Kvatch serves as the center of governance for the west, and hosts not only the castle of the Duke but also the Consular palace. The city is home to the Temple of Akatosh, the second-most important pilgrimage site in Colovia. In addition, it also has a famous arena. Kvatch is ruled by the ailing Haderus Goldwine.
The old barony of the Mede dynasty was once a Colovian kingdom in its own right, but is now subservient to Skingrad both politically and economically.
A sizeable town on the isle of Stirk, dead center in the Abecean Sea. The settlement subsides on fishing and resupplying passing trade ships. The local Abecean Longfin is considered a delicacy. The town has been plagued by piracy of late, and the local authorities cannot decide on a solution. The relatively temperate, marine climate is believed to be quite healthy in comparison to the sweltering and disease-ridden mangroves of the Heartlands, and some rich Imperial families have houses here.
A lonely Redguard trade city and fortress in the northern Gold Coast. Sutch is a contested area, last reclaimed by the Empire following the War against the Usurper. The city is known for its profitable salt production. It has a large Redguard and Colo-Redguard population, and many locals worship the Redguard bird-goddess Tava and the Ansei spirits. An underground criminal fraternity known as the Kali Mes spreads unrest. Sutch is built on top of a stone spire in the middle of the Soetar River, and serves as a control point on the ancient caravan road to the prosperous southern Hammerfell cities.
This town was founded by Tiber Septim to house displaced citizens fleeing the war damage and rebuilding of the Imperial City. It is now a prosperous Heartlands city, mainly focused on exploiting the nearby rice fields.
Small, but prosperous township on the mouth of the Panir River, opposite Bravil. Ruled over by the minor Mesorach Hierophants.
A small trade town in the Gold Coast, on the crossroads between the Gold Road and the caravan road to Sutch. Known for its Aliyew production.
A small, but wealthy township along the Niben river, Site of the Emperor’s Winter Palace. Caul Voria, the Emperor’s disgraced wife, is confined to the palace. Also features a Blood Dome Temple.
Isolated settlement on the far eastern border of Cyrodiil, past the Serican Jungle. A hotbed for tiger worship and the Boethiah cult.
A sleepy, but prosperous city in the southern Weald, which thrives on trade with Valenwood and Elswyer.
An ancient, First Empire town built around a massive statue of Alessia, which has sunk entirely into the mud until only the face is showing. Pilgrimage spot for the popular Al-Esha Cult.
A small garrison city focused almost entirely on Fort Ontus, Colovia’s premier Legion training facility. The Black Road imports iron from Orsinium to the Legion smithies.
Famous pilgrimage city for the bull-cult. Empress Morihatha was named after the city.
This small southern Heartlands city is home to the temple-fortress of the Pelinati Cult, a violent Niben sect.
Beautiful Heartlands city on the mouth of the Brumathelion river, which leads north to Bruma. The city’s name (“Nine Towers”) does not refer to the city’s own towers, but to nine visible landmarks of the Imperial City (in days past - now, many more towers ae visible). The city has a discreet temple of the Peryite cult.
Market and farming village on the doorstep of the Empire.
A small temple-town, famous for its shrine dedicated to Alessia.
Small fishing village in the mangrove swamp bordering Blackwood. Center for the production of red dye from the giant Carnelian Sea Slug.
Minor farming town south of Bruma.
A small farming settlement on the edge of the Massiquerran Forests.
“Goat-village”, an unremarkable fishing and farming town facing the bay of Bravil.
A small, dirty village in the heart of the Massiquerran Forest. The locals are said to practice a curious religion. Like most deepwood settlements, the affairs of Hackdirt are of little interest to the rest of Cyrodiil.
A small farming settlement in the rolling eastern hills.
Another isolated Highlands town much like Hal Vincherik. The town is governed by Lord Wariel, a paranoid and suspicious noble.
An isolated Highlands settlement. Towns such as these pride themselves on being true Colovians, independent frontiersmen who eke out an existence on the edge of Imperial civilization. Despite this, the town is dependent on trade with the lowlands for most of their necessities, in return, they work in quarries, mines, logging camps, and charcoal burning. The town is ruled by the Colo-Nordic house of Linchal.
Small farming settlement not far from Cheydinhal.
Minor fortress settlement with some trade going to Elsweyr, named after the martyred Empress Kintyria.
Small fishing village along the Niben.
Strange marsh village and smuggler’s outpost in the Topal Bay mangrove swamps. Moricta has a connection to the Dark Brotherhood and the smuggling of Khajiiti slaves for the Dunmer. A local death cult holds sway.
Strange, isolated swamp settlement near lake Poppad. Known for the production of legal narcotics. A famous temple to Vaernima lies in the city center.
A mean, disgusting, and squalid marsh settlement, once meant to be a plantation on the eastern borders of Blackwood. The local population consists of down-on-their-luck mercenaries, smugglers, ex-convicts from the Black Marsh provinces, misguided colonists and exiled Argonians. Following the trans-Niben acquisition, the town has been placed under the military control of nearby Fort Teleman. Rumor claim an outbreak of Khanaten Flu has been reported near the town.
Nibenese fortress stronghold at the mouth of the Niben river. Known for its influential branch of the Remanite cult.
This small settlement was founded by Redguard merchant companies, and serves as a remote port for Sutch. It consists of several warehouses and a number of shacks for local workers.
A marble quarry and settlement operated by a member of the Imperial Curia. The nearby lands are part of the Imperial Reserve, the personal hunting grounds of the Emperor. The Prefect of Thyra is tasked with maintaining and governing the Reserve and the Emperor’s personal estates, much to the displeasure of local nobles such as Lord Hastrel, whose ancestral lands they once were.
An old Khajiiti border fort converted to serve Imperial means. Trariraj is the most important gate into Elsweyr.
Sealed temple-city in the inhospitable Barrowlands. Home to a small population of priests, prophets and pilgrims. The underground city itself is sealed, but it is surrounded by a vast complex of tombs, temples and crypts, the most prominent being the Mausoleum of the Remanites.
An impoverished town in the foothills of the Colovian Highlands. Villagers are mostly miners and goatherders. The town is ruled by the Colo-Nordic house of Linchal.
A small fishing town on the Abecean coast. Once the site of a larger village, which was ruined during the War of the Usurper.