Project Tamriel:Master Timeline
[Note: the Dawn Era predates the imposition of linear time by Convention. As such, any defined timeline is artificial by nature. Some events, such as the Velothi exodus or the birth of the Orcs, are attributed to the Dawn Era and Merethic Era both. Interpretation of these events differs greatly between cultures, and no objective truth can be gathered from this.]
- Start of existence from the Void by the interplay/conflict between two opposing entities, primordial forces representing statis and change, existence and nothingness.
- The commingling of the primordial forces results in the creation of the Aurbis, the Grey Maybe.
- The Original Spirits coalesce in the Beginning Place. The Time Dragon forms, allowing the notion of time and the further crystallization of other strong spirits.
- Other, weaker spirits slowly accumulate as concepts and ideas.
- Nordic and Redguard thought posits this as the "start" or reset point of an eternal, cyclical time.
- Interference of Lorkhan, a being who convinces/tricks/deceives/inspires the other spirits into making the mortal world, the Mundus.
- Many spirits join to contribute to the making of the world. Magnus serves as the architect.
- Other spirits reject the idea and decide to make worlds within themselves, over which they have complete control. They become the Daedric Princes.
- The world is made, but the creator spirits are infinitely diminished by its construction, subject to time and decay.
- Magnus and his Magna Ge abandon the Mundus, fleeing for Aetherius.
War of the Ehlnofey
- Primordial concept-war between the antecedents of man and mer.
- The gods convene at the Ur-Tower, the first spike of reality in the Daen and one of the axes of creation itself. The physical, spiritual, and magical elements of Nirn are decided upon.
- Lorkhan is separated from his divine center by his enemies. His heart is cast from the Tower and forms a volcano where it lands.
- The Aurbis stabilizes around its new center.
- Start of linear history.
- Upon the establishment of linear time, the Ehlnofey slowly diversify into the different races, who all find their way back to Tamriel. They become the Mer, who fracture among cultural and racial lines, and the beasts and humans.
- Elven Dawn Era Notional Events:
- Aur-El establishes the first Aldmer kingdoms, Altmora and Aldmeris.
- Aldmeri society fractures into conceptual clans: some, like the Chimer, listen to the Daedra, while others, like the Bosmer, mingle blood with Men.
- The hordes of Men under Lorkhan rebel, conquering Altmora.
- Aldmeris is lost upon the cultural fracturing of the Elves (it never existed in a physical way). The Aldmer flee, eventually arriving at the Summerset Isles.
- The Maormer, led by their god-king Orgnum, rebel against Aldmeri authority and are banished.
- The Velothi Dissident Movement: in the final days of the Dawn, the prophet Veloth rejects the decadence of Summerset culture and leads a mass migration of the faithful Chimer into the promised land of Resdayn.
- Trinimac and his followers attempt to stop the Velothi exodus, but are tricked and corrupted by Boethiah. Trinimac becomes Malacath, and his followers become the Orcs.
- The Dwemer begin their studies on the process of the sacred becoming the profane, and how to counteract this.
- The degenerate Bosmer strain further devolves into the Khajiit.
- Human Dawn Era Notional Events
- Shor creates the world from pieces of the old one, following Alduin's destruction of the previous cycle.
- Tsun leads the Nordic spirits out of Sovngarde to repopulate the world.
- The gods and their people adventure together and make war on the elf-demons.
- Shor and Tsun are killed by the elf-demons. They journey through the underworld until they found Sovngarde in a place that Alduin will not eat.
- Nedic/Nibenese culture claims that their aboriginal tribes never left Tamriel, but lived in the Niben Valley under the protection of their patron deity, Shezarr.
- Khajiit Dawn Era Notional Events:
- The spirit Nirni gives birth to the forest people, who do not know their shape and suffer for it.
- Azurah places the forest people in the deserts and forests, and binds them to the lunar lattice, thus allowing them to have good and useful forms.
- Nirni, seeing this as betrayal, fills the forests with water and poison, and makes the deserts hot and biting. She allows Y'ffer to take her remaining loyal children and change hem into the Bosmer, to forever distinguish them.
- Argonian Dawn Era Notional Events:
- The Hist are a remnant of a world separate from that of the Ehlnofey: one of the twelve realms of existence of Nirn.
- Following the destruction of the old worlds, the Hist remain on the newly constituted world which is mostly Ehnlofey in nature.
- The War of the Ehnlofey destroys even more of the Hist existence-space, despite them being neutral in the conflict.
- The Ehnlofey existence-space is as alien to the Hist as they are to it. They create intermediary lifeforms such as the Argonians to interface with it.
Early Merethic Era
- Earliest date in mortal history. Archaeological studies date Direnni Tower/Ada-Mantia/the Ur-Towers construction to this date, making it the oldest known structure in existence.
- Various aboriginal beastmen and human ("Nedic") tribes inhabit Tamriel.
Middle Merethic Era
(c. ME 2000)
- Aldmeri explorer Topal (or Torval) the Pilot sets sail from the Summerset Isles, looking for the mythical continent of Aldmeris. He is the first Elf to explore the shorelines of Tamriel and interact with its aboriginal tribes. Topal explores the course of the river Niben up to the islands in Lake Rumare, which he claims for the Elves (some consider his account a fabrication).
(c. ME 2000 - 1500)
- Various Aldmeri factions colonize the coastline of Tamriel. Presumed birth of the Bosmer, Khajiit, Falmer, and Dwemer civilizations.
- Founding of the first Ayleid city-states in the Cyrodiilic Heartland. Unlike other Elven colonists, the Ayleids settled deep in the Heartlands, subjugating and enslaving the indigenous population. The Ayleid city-states are at first tribute-kingdoms to the throne of Alinor.
- Several enterprising Elven families explore and colonize the northwest of Tamriel, without relinquishing their ties to Alinor. Birth of the Direnni Hegemony.
- Small groups of Atmoran colonists settle the northern shores of Tamriel, fleeing war, hunger, and ill-defined political struggles in their homeland. This slow immigration movement continues for the next hundred years.
- Construction of White-Gold Tower, known as the Temple of the Ancestors or the Citadel to the Ayleid.
- The Ayleid Hegemony expands east and west, founding city-states and fortresses in modern-day Colovia, southern Nibenay, and Argonia.
- Saint Veloth, an Aldmeri prophet and mystic, rejects the decadence of Summerset culture and leads a mass migration of the faithful Chimer into the promised land of Resdayn.
- The colony of Saarthal is founded in northern Skyrim, being the first large-scale Nordic settlement on Tamriel.